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3IMPACT
GAME
ENGINE: FEATURES
GENERAL
Available both as a standard Windows .DLL (powerful,
flexible) and as an .EXE file (intuitive mod-coding style).
Almost all programming languages supported (DLL version
only).
Powerful and crystal clear set of API functions for
maximum
productivity.
Flexibility! Use high level functions that do the hard
work
behind the scenes, or use low level functions to manage the engine down
to vertex buffer manipulation, mesh-specific rendering mode, etc.
Integrated rendering, physics and network engines.
No need of engine-specific world editor, just use your
favorite 3d modeler!
3D RENDERING
Hardware processed (fast!) vertex/pixel shader
rendering, per
pixel lighting, bump-mapping, bumped environment mapping.
Hardware rendered dynamic volumetric shadows (fast!).
Dynamic
shadow casting for morphing meshes supported!
Hardware rendered trail and particle systems (fast!),
with
programmable gravity, air-resistance, 'melting' and 'burnout' effects.
Dynamic sun-like and local colored lights.
DirectX® skeletal animation
(play/stop/reverse/speed-control), per-bone dynamic control, ragdoll
physics, vertex animation (water surfaces, etc), mesh morphing, texture
animation!
Retrieve each single bone's 3d location, runtime (e.g.
attach
a gun to an arm)!
Built-in chasing cameras, multiple simultaneous
viewpoints,
split-screen, custom sized viewports.
Classic and dynamic reflection mapping, true mirror
surfaces.
Real-time rendering of refractive solids (crystal,
tinted
glass, water, etc).
Alpha texture mapping, all available blend methods,
advanced
management of transparency sorting.
2D RENDERING
Print functions performing fast text rendering and
animation.
Fully customizable graphics font sets!
Animated 2d objects can be any shape, as small as a
single
pixel (per pixel animation) or many times bigger than the screen
(scrolling, old-style 2d shoot'em up games, etc). They can be scaled,
stretched, rotated.
Fully programmable sprite transparency and master-color
(fading, flashing, etc).
Fully programmable sprite z-ordering.
Full-screen and windowed rendering of standard Windows
dialogs (default message boxes and custom dialogs with custom controls).
NETWORKING
Built-in synchronized-simulation system, providing
straightforward methods to keep synched several simulations running on
different connected computers.
DirectPlay's client/server based networking supporting
LAN
and Internet connections.
Virtually unlimited number of players. You decide the
amount
of data to synchronize or share, thus allowing for extreme optimization
and massive multiplayer games.
COLLISION DETECTION & PHYSICS
Built-in, rock solid physics, accurate collision
detection
and response.
Ultra-fast ray collision checking (line of sight
testing,
obstacle detection, etc).
Hi-level functions allowing for easy setup of wheeled
vehicles with working suspensions (ultra-realistic car dynamics,
accurate driving simulations, etc).
Classic and breakable joints, rotational stops, angular
motors, soft constraints, springs.
SOUNDS/MUSIC
Dynamic 3d sound sources providing easy integration
with
physics simulation.
Global (position-independent) stereo and mono
sounds/music.
Support for .wav and .ogg formats.
Dynamic start/stop/pause/resume control.
Fully hardware processed playing and mixing (while
sound card
chip works, main CPU is free for other tasks!).
DOCUMENTATION
Complete (compile and go) examples provided with fully
commented source code.
Extensive programmer reference covering all available
API
functions.
Detailed step-by-step tutorials.
Prompt technical support (e-mail).
Responsive and growing community (online forum).
API
Resource loading from both file and memory (for
advanced
database manipulation, data encryption, etc).
Powerful math and 3d transformation functions.
Complete and straightforward support for keyboard,
mouse,
joystick, gamepads, steering wheels and other input devices.
Specific functions to dynamically control/retrieve core
engine behavior/stats (frame rate, display mode, global rendering
settings, etc).
Specific functions to manage simulation
recording/replay,
game state save/load, etc.
Specific functions to save rendered frames as image
sequences, to build .avi/.mpeg clips of the simulation.
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Tools for
Game Developers:
3impact
an awesome game engine!

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