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3impact:  Features


the dynamics-enabled game engine that helps you make an impact!


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3IMPACT GAME ENGINE: FEATURES

GENERAL

  • Available both as a standard Windows .DLL (powerful, flexible) and as an .EXE file (intuitive mod-coding style).
  • Almost all programming languages supported (DLL version only).
  • Powerful and crystal clear set of API functions for maximum productivity.
  • Flexibility! Use high level functions that do the hard work behind the scenes, or use low level functions to manage the engine down to vertex buffer manipulation, mesh-specific rendering mode, etc.
  • Integrated rendering, physics and network engines.
  • No need of engine-specific world editor, just use your favorite 3d modeler!


  • 3D RENDERING

  • Hardware processed (fast!) vertex/pixel shader rendering, per pixel lighting, bump-mapping, bumped environment mapping.
  • Hardware rendered dynamic volumetric shadows (fast!). Dynamic shadow casting for morphing meshes supported!
  • Hardware rendered trail and particle systems (fast!), with programmable gravity, air-resistance, 'melting' and 'burnout' effects.
  • Dynamic sun-like and local colored lights.
  • DirectX® skeletal animation (play/stop/reverse/speed-control), per-bone dynamic control, ragdoll physics, vertex animation (water surfaces, etc), mesh morphing, texture animation!
  • Retrieve each single bone's 3d location, runtime (e.g. attach a gun to an arm)!
  • Built-in chasing cameras, multiple simultaneous viewpoints, split-screen, custom sized viewports.
  • Classic and dynamic reflection mapping, true mirror surfaces.
  • Real-time rendering of refractive solids (crystal, tinted glass, water, etc).
  • Alpha texture mapping, all available blend methods, advanced management of transparency sorting.


  • 2D RENDERING

  • Print functions performing fast text rendering and animation. Fully customizable graphics font sets!
  • Animated 2d objects can be any shape, as small as a single pixel (per pixel animation) or many times bigger than the screen (scrolling, old-style 2d shoot'em up games, etc). They can be scaled, stretched, rotated.
  • Fully programmable sprite transparency and master-color (fading, flashing, etc).
  • Fully programmable sprite z-ordering.
  • Full-screen and windowed rendering of standard Windows dialogs (default message boxes and custom dialogs with custom controls).


  • NETWORKING

  • Built-in synchronized-simulation system, providing straightforward methods to keep synched several simulations running on different connected computers.
  • DirectPlay's client/server based networking supporting LAN and Internet connections.
  • Virtually unlimited number of players. You decide the amount of data to synchronize or share, thus allowing for extreme optimization and massive multiplayer games.


  • COLLISION DETECTION & PHYSICS

  • Built-in, rock solid physics, accurate collision detection and response.
  • Ultra-fast ray collision checking (line of sight testing, obstacle detection, etc).
  • Hi-level functions allowing for easy setup of wheeled vehicles with working suspensions (ultra-realistic car dynamics, accurate driving simulations, etc).
  • Classic and breakable joints, rotational stops, angular motors, soft constraints, springs.


  • SOUNDS/MUSIC

  • Dynamic 3d sound sources providing easy integration with physics simulation.
  • Global (position-independent) stereo and mono sounds/music.
  • Support for .wav and .ogg formats.
  • Dynamic start/stop/pause/resume control.
  • Fully hardware processed playing and mixing (while sound card chip works, main CPU is free for other tasks!).


  • DOCUMENTATION

  • Complete (compile and go) examples provided with fully commented source code.
  • Extensive programmer reference covering all available API functions.
  • Detailed step-by-step tutorials.
  • Prompt technical support (e-mail).
  • Responsive and growing community (online forum).


  • API

  • Resource loading from both file and memory (for advanced database manipulation, data encryption, etc).
  • Powerful math and 3d transformation functions.
  • Complete and straightforward support for keyboard, mouse, joystick, gamepads, steering wheels and other input devices.
  • Specific functions to dynamically control/retrieve core engine behavior/stats (frame rate, display mode, global rendering settings, etc).
  • Specific functions to manage simulation recording/replay, game state save/load, etc.
  • Specific functions to save rendered frames as image sequences, to build .avi/.mpeg clips of the simulation.
  •  



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    3impact

    an awesome game engine!

    3impact - a very cool game engine!

     - fabulous physics -
    - visual fx -
    - powerful & easy to learn -
    - make royalty-free games! -

    only $99 - Order Now